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Tom Gregg

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A software engineer with a love of graphics programming, Tom spends his days coding and dissecting games just as much as playing them.
UE4 deferred shading

Eyes of the Engineers: Deferred Shading

Have you ever heard a tech phrase or buzzword you didn't recognize? Maybe something spun as a hot new feature or advancement over the...
Sonic Mania

Sonic Mania Review

The first time I remember being seriously disappointed in a Sonic game was back in 96. I had just spent my hard earned allowance...

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