Let’s Remember The Time Chris Redfield Punched That Boulder

Chris Redfield has had quite the character arc over the past 20 years, and I just blew my own mind with the realization that Resident Evil is now over...

It Might Be Time to Let the ‘Retro Gaming’ Label Ride off Into the...

For about as long as it has existed, video gaming has been an industry of generations. With the rise of color arcade games like Defender and Pac-Man came the...
Killer Instinct Screen

Life After Dev Support – Interview with Broken Tynado from the Killer Instinct Discord

On September 28th, 2017 Killer Instinct’s final update was released, bringing it to Steam. No longer restricted by the less-accessible Windows 10 Store and Xbox One exclusivity, the game...
Far Cry 2 Title Screen

When Features (Re)Define a Franchise Pt I – Dynamic Fire in Far Cry 2

I expect that most of you have found yourselves discussing some given game with a friend only to share (or hear about) this amazing thing that proves just why the...

The video game industry has grown up, and the culture needs to act like...

It’s like a dream come true. After more than 35 years of enjoying everything about video gaming, I can sit back and say that the industry has finally grown...
Xbox E3 2017

Xbox E3 2017 Briefing Liveblog

Welcome to the Scholarly Gamers liveblog coverage for Microsoft's Xbox E3 2017 press conference. This is our first time running a liveblog through the site; apologies for any bumpiness...

Sekiro: Shadows Die Twice is not Another Dark Souls

With the first teaser for Shadows Die Twice premiering at The Game Awards last December, fans of the Kadokawa owned developer From Software have been speculating about what the game...

Mass Effect Andromeda: First Impressions

SG staff members DJ Holmes and Markus Piil sat down a couple of times to discuss the early-game impressions they had for Bioware's latest entry to the sci-fi series, Mass Effect...

You Are Error: How History Shows it’s Foolish to Doubt Nintendo

Poor Nintendo. Those who claim to love video games are always doubting them. Hardly a week goes by where I don’t hear someone tell me how out of touch they...

Accidental Success with Bendy and the Ink Machine

How would you define success? For Mike Mood, co-developer of Bendy & The Ink Machine, he would define success as a series of accidents and lucky circumstances, which, when strung...

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