We all have games that mean something special to us for some weird reason. For me, that game is Resident Evil 4. It helps that it’s an incredible game and easily makes its place in my personal top 3 of all-time, but believe it or not, this game actually helped me through a very difficult point in my life. For almost a year straight, I would escape from the realities of my day-to-day routine by returning to a dilapidated village in Spain and unloading shotguns shells into faces.
I’ve written about the Resident Evil series more than I have any other, and I always find it difficult to criticize RE4 in any way. While it has a very sentimental importance to me (which I go into on this episode), one simply can not deny its importance to the gaming landscape. Its controls may be a little difficult to go back to these days, but back in 2005, it was a revolutionary game, and I did everything this game had for the player to do. And I do mean everything.
It’s hard to believe for a game that wound up winning several game of the year awards that it actually had a very troubled development, and in the process spawned a separate successful series for Capcom, Devil May Cry. In this episode we also talk about the different “versions” of the game that were shown to the public before eventually getting scrapped.
But after nearly six years of development, the game was finally given to us in North America in January of 2005, and blew everyone’s expectations out of the water. We cover all of that and more in this special retrospective episode of the Error Machine Podcast. Links to the episode are below.
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