Welcome to another episode of Armchair Gaming. The goal for this show is simple: I want to help you learn more about philosophy, and I’ll be using video games as an instrument to help teach it. Today we will continue looking at art, Philosophy of Art and the Beautiful while playing Monster Hunter: World.
In previous episodes we have looked for philosophical themes in games themselves. In this episode, we will be taking a look at the game industry as a whole, to address the argument of video games as a medium of art.
In the last few weeks, we took our first look at whether or not games qualify as art. Being relatively new to human history, relative to other art forms, games have fought for a position in today’s society as more than just an escape from reality. In today’s episode, we will look at how video games have developed in the art community, and how they have changed the topography of the art world forever.
About Armchair Gaming
I had the chance to explore philosophy in high school and I loved it so much that I went on to study it at Trent University, where I obtained a Bachelor of Arts, majoring in philosophy. I feel so strongly about the subject that I often find myself going through the books I had purchased over my university career, as well as adding to the collection regularly.
Philosophy is an amazingly exciting subject that can teach us not just what to think, but how to think. Unfortunately, a lot of people see philosophy as some intimidating monster, with difficult concepts and theories to grasp. Conversely, some see it as a waste of someone’s time and intellect. As someone who has dedicated their life to the subject, this Scholarly Gamer wants to bring philosophy to you in a way that is approachable, sometimes funny, and presented through a medium of great importance to himself and millions of other people around the world: Games.
I hope you’ll join us on this journey. And remember, you never go a day in your life without living some philosophy.