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Farming Simulator 19 Fact Sheets #3 to #5: Quadtrac to Hardi

The second Fact Sheet Friday brings the series' heaviest tractor, a belly-dump grain trailer, an 84-foot seeder, a self-propelled potato harvester and the sprayer from the Gamescom trailer.

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A large tractor pulling a wide seeder with a potato harvester and sprayer at the field edge (AI-generated image)AI
[01] The heaviest tractor in the series, and the machines that followed it. · AI-generated image

GIANTS Software has released its second set of Farming Simulator 19 fact sheets. A new set arrives every Friday until the November 20 release; the first round covered the AGCO IDEAL, the John Deere 8R series and more. As before, there are four sheets this week: the Case IH Quadtrac with a seeder, the Wilson Pacesetter trailer, a Grimme potato harvester and the Hardi sprayer seen in the Gamescom trailer.

03A: Case IH Quadtrac and Wilson Pacesetter

The Case IH Quadtrac is among the most powerful tractors in real agriculture and a long-time series staple. Its only configuration option is the engine, from 525 to 692 hp, enough to pull anything in the game.

The Wilson Pacesetter has had fans excited since it appeared in an E3 2018 screenshot. It holds 60,000 litres (about 1,700 bushels) and carries wheat, barley, oats, canola, sunflowers, soybeans, maize, solid fertiliser and seed. The main colour can be customised. Seed and fertiliser unload from the bottom, which is why these are called belly-dump trailers, into an auger to fill a seed cart; conveyors could do the same for other seeders or spreaders. A roll cover keeps rain off the load, an option many tippers already had. GIANTS confirmed on Facebook that the trailer has two 30,000-litre compartments. The truck pulling it appears to be the Lizard Roadrunner seen in other screenshots.

03B: Väderstad Seed Hawk with the Quadtrac

This sheet pairs the Quadtrac with a Seed Hawk XL Toolbar 84FT and Seed Hawk 980 Air Cart. The combination came to Farming Simulator 17 in the Big Bud DLC and returns here. Its seeding width is 25.6 metres (84 feet), and it needs 640 hp to pull, so only a few tractors, the Quadtrac and the Fendt 1100 MT among them, can run it.

The 980 air cart holds 34,500 litres of seed and fertiliser combined, and comes with standard wheels or rear duals. It is built for big fields, and the new American map, Ravenport, looks like the natural place for it.

04A: Grimme Varitron 470 Platinum Terra Trac

The Varitron 470 Platinum Terra Trac is a large self-propelled potato harvester costing $496,000, an investment for growing potatoes at scale. It holds 9,590 litres and works at 10 km/h (6 mph). Potatoes yield heavily in Farming Simulator, so that capacity will fill quickly, and keeping it working will take a steady shuttle of trucks or trailers.

05A: Hardi Rubicon 9000

The self-propelled Hardi Rubicon 9000 sprayer was in the Gamescom gameplay trailer. It carries 9,000 litres, sprays at 25 km/h (15 mph) across a 48.5-metre (160-foot) boom, and costs $489,000. It handles both liquid fertiliser and herbicide. The Gamescom demo showed that weeds which grow too large must be sprayed with herbicide, while liquid fertiliser raises yields as in earlier games.

The working speed matters. Sprayers in Farming Simulator 17 worked at 12 km/h, which players widely criticised as unrealistically slow, making spraying an inefficient way to fertilise. Whether 25 km/h applies to every sprayer in Farming Simulator 19 remains to be seen.

The sheets show excellent model detail again, and new ones follow each Friday until launch.

Running a large-field operation

These sheets describe machines built for farms far larger than the ones most players start with. The Quadtrac and the 84-foot Seed Hawk can seed a big field in a few passes, but only if the rest of the operation keeps up. The air cart has to be refilled with seed and fertiliser, which means trucks or trailers waiting at the field edge, and that is where the Wilson Pacesetter’s two compartments come in: seed in one, fertiliser in the other, in a single trip.

The same logic applies at harvest. A potato harvester that fills in minutes needs at least two vehicles shuttling to the store, or it spends half its time standing still. In Farming Simulator, hired workers can drive the machines, but the player still decides how many vehicles each job needs and where they unload.

For a new player, the sensible order is the reverse of the order in the sheets: start small, earn enough to buy land, and add the large machines once there are fields big enough to justify their price.