Path 01
Games as philosophy
Four essays that read games the way a literature class reads novels. Start with NieR, where the argument is built into the save system, then widen out to why so many worlds end in ruin, what Bloodborne borrows from the gothic, and how style itself can carry meaning.
- 1
Mechanics that argue
Nier and Nietzsche: Conveying Nihilism Through Mechanics - 2
Why worlds go wrong
Dystopian Video Games and Human Nature - 3
Horror and the gothic
Bless Us With Blood: Bloodborne and the Horror of Childbirth - 4
Style as meaning
What 'Persona 5' Can Teach Us About Style and Flair


















